Digital Conversations

Tuesday, June 22

Reinventing the Wheel

It seems that with every game that comes out (in context of MMO's) it appears to be nothing more then a snippet of one game added to another snippet of another game to reinvent the [everquest] wheel. Every online game has had their sights on repeating the success that EQ managed to attain, and that is all good. But what i am tired of is that with every review of every new game in beta or post release - reviewers (both players and paid) go on and on about this new revolutionary feature that this game has.

With the chatter brewing between EQ2 and Worlds of Warcraft (WoW) both in Beta stages - the reviews go on and on with features such as low level task and quest adventuring (reminiscent of Dark Ages of Camelot - DaoC) and death options (insta-release w/death penalty [ seen in many older games] or ghosting to the corpse for retrieval w/o death penalty [a la SWG]) Not losing exp but death points (a la Horizons) or not losing your armor or skills (DaoC) i wonder why when i read the reviews of EQ2 and WoW that these features are made to seem revolutionary/unique. To be fair, these two games might do it better .. with better aesthetics, but seamless worlds (except for dungeons) and umpteen career paths have been done before .. and in games that are still active (daoc, horizons, L2 etc.).

So, when reviewing a game, i ask the reviewers (like they would ever read this!!) PLEASE: dont tell me the same old features that are coming into the game that have been done before - tell me how different [or even better] it is to the older games with the same features!

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