Full Day
Thursdays seem to be my longest days of the week. Luckily, the weekends are never too far =)
Today was the first session meeting of gameCODE. After a summer hiatus, this meeting was essentially to introduce new faces and to bring people up to date with what others have been doing over the summer; both paid Research Assistant work and non paid work wise.
A day for meetings, tonight, my professor Bart Simon gave a speech at the IGDA on Goffman and digital games. I am always in awe when i hear him speak; and my head usually hurts when he is done, but as he put it 'he is that kind of head hurting professor'. Wouldnt want him any other way. The gist of the talk was that the game is essentially all that surrounds the game itself. The conversation, the interaction, the interuption etc., all that surrounds the activity of the game is what creates the gaming 'encounter' and not necessairly the game itself. He does the topic much more justice then I am, but that is the bare bones of it.
Clint Hocking also spoke this evening (Splinter Cell) about the implementation of non consequential ethical decisions within video games. I emphasize non-consequential because i think (or rather agree with Clint in) that in order for an ethical decision to be truly about the player as far as self discovery and exploration, there cannot be any positive or negative association with the choice made in these instances. I also liked the idea (although not a new one, an important one nonetheless) that inaction is in of itself a decision.
This was the first meeting (and I've been to 4 now i think) that i actually got to talk to a Level Designer working at UbiSoft, with past experience with Lucas (entertainment?) - and edutainment division of LucasArts if i remember correctly. It was interesting to talk to someone a little more techinical...then us ... sociologists.
All in all, it has been a really full day, with my mind wandering all over the place with ideas.
Hopefully i can put them all down in some tangible form before i get to bed.
Thursdays seem to be my longest days of the week. Luckily, the weekends are never too far =)
Today was the first session meeting of gameCODE. After a summer hiatus, this meeting was essentially to introduce new faces and to bring people up to date with what others have been doing over the summer; both paid Research Assistant work and non paid work wise.
A day for meetings, tonight, my professor Bart Simon gave a speech at the IGDA on Goffman and digital games. I am always in awe when i hear him speak; and my head usually hurts when he is done, but as he put it 'he is that kind of head hurting professor'. Wouldnt want him any other way. The gist of the talk was that the game is essentially all that surrounds the game itself. The conversation, the interaction, the interuption etc., all that surrounds the activity of the game is what creates the gaming 'encounter' and not necessairly the game itself. He does the topic much more justice then I am, but that is the bare bones of it.
Clint Hocking also spoke this evening (Splinter Cell) about the implementation of non consequential ethical decisions within video games. I emphasize non-consequential because i think (or rather agree with Clint in) that in order for an ethical decision to be truly about the player as far as self discovery and exploration, there cannot be any positive or negative association with the choice made in these instances. I also liked the idea (although not a new one, an important one nonetheless) that inaction is in of itself a decision.
This was the first meeting (and I've been to 4 now i think) that i actually got to talk to a Level Designer working at UbiSoft, with past experience with Lucas (entertainment?) - and edutainment division of LucasArts if i remember correctly. It was interesting to talk to someone a little more techinical...then us ... sociologists.
All in all, it has been a really full day, with my mind wandering all over the place with ideas.
Hopefully i can put them all down in some tangible form before i get to bed.
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