Game Studies in Montreal: Upcoming Event
The Montreal GameCODE Project, in collaboration with the Department of ArtHistory and Film Studies of the University of Montreal, present:
Tom Clancy's Splinter Cell : Analysis Is The Only Option.
This Is Not a Post-mortem.
April 1st 2005 at 14h00Room B-43153200 Building,
Jean-Brillant StreetUniversity of Montreal (Côte-des-Neiges Metro)
Papers/conférences :
Sébastien Babeux (UQAM) : Des murs et des corridors. Espace de jeu etespace d'appropriation dans Splinter Cell.
Carl Therrien (Université de Montréal) : Immersion fictionnelle...immersion médiatique? La posture ambivalente proposée par Splinter Cell.
Bart Simon (Concordia University) : The Solo Game as Oxymoron: A Commentaryon the Sociologics of Playing Splinter Cell.
Description - This special digital game studies event features an afternoonof papers and discussion focused on the Ubisoft game "Tom Clancy's SplinterCell" and subsequent sequels (www.splintercell.com). The goal of thissymposium is to generate an innovative dialog across disciplines,universities and languages with respect to a shared and local object ofanalysis. Anyone with an interest in new media theory and design, digitalgame studies, and/or digital culture is invited to participate and playingknowledge of Tom Clancy's Splinter Cell is not required.For more information contact Bernard Perron (bernard.perronb@umontreal.ca)or Bart Simon (simonb@alcor.concordia.ca) or consult the website athttp://www.gamecode.ca
The Montreal GameCODE Project, in collaboration with the Department of ArtHistory and Film Studies of the University of Montreal, present:
Tom Clancy's Splinter Cell : Analysis Is The Only Option.
This Is Not a Post-mortem.
April 1st 2005 at 14h00Room B-43153200 Building,
Jean-Brillant StreetUniversity of Montreal (Côte-des-Neiges Metro)
Papers/conférences :
Sébastien Babeux (UQAM) : Des murs et des corridors. Espace de jeu etespace d'appropriation dans Splinter Cell.
Carl Therrien (Université de Montréal) : Immersion fictionnelle...immersion médiatique? La posture ambivalente proposée par Splinter Cell.
Bart Simon (Concordia University) : The Solo Game as Oxymoron: A Commentaryon the Sociologics of Playing Splinter Cell.
Description - This special digital game studies event features an afternoonof papers and discussion focused on the Ubisoft game "Tom Clancy's SplinterCell" and subsequent sequels (www.splintercell.com). The goal of thissymposium is to generate an innovative dialog across disciplines,universities and languages with respect to a shared and local object ofanalysis. Anyone with an interest in new media theory and design, digitalgame studies, and/or digital culture is invited to participate and playingknowledge of Tom Clancy's Splinter Cell is not required.For more information contact Bernard Perron (bernard.perronb@umontreal.ca)or Bart Simon (simonb@alcor.concordia.ca) or consult the website athttp://www.gamecode.ca
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